What's happening? I have no time to stand here! Right, so without any further ado, let's jump into the world of Command and Conquer Red Alert! Seriously, do not talk about what has not been seen! Some folks haven't played this game, and for others it isn't fresh and there are gaps in who knows what. Once again, lets NOT have spoilers, and do a better job at it then the last thread. As with Tiberian Dawn, some issues may arise due to the nature of old files and clunky editors.ġ996 Command & Conquer The Covert Operations (+Sole Survivor content) COMPLETED!ġ997 Command & Conquer: Red Alert Counterstrikeġ997 Command & Conquer: Red Alert The Aftermathġ998 Command & Conquer: Red Alert RetaliationĢ000 Command & Conquer: Tiberian Sun FirestormĢ002 Command & Conquer: Renegade (Or Renegade X)Ģ003 Command & Conquer: Generals Zero HourĢ007 Command & Conquer 3: Tiberium WarsĢ009 Command & Conquer: Red Alert 3 UprisingĢ009 Command & Conquer: Red Alert 3 - Commander's ChallengeĢ010 Command & Conquer 4: Tiberian Twilight The version I have appears to have more songs then the original release, and have already ripped some Playstation videos for future content. I will also attempt to showcase all the available songs and/or cutscenes, again. (Note: May be turned into videos depending on how annoying it is to grab screens of full maps + deciphering triggers/teamtypes) Anything that is the "main" content will be in video form, and the "missed" missions will be given an overview via Screenshots. As every game features 2 factions, with entirely different campaigns, I will be showing off one "run" through each campaign, with additional posts revealing "missed" content, as Red Alert does feature some branching paths. I'm still going through each game, chronologically, along with their associated Expansion packs. Although I didn't outright state it for Command and Conquer (Tiberian Dawn), I definitely encourage people to follow along as I progress through each game and their expansions. This was the first game of the C&C series that I played and it cemented a deep love and appreciation for cheesy FMV segments, a good story, and fun, somewhat fast-paced RTS action with units that have plenty of style and substance to them. We've gone from humble beginnings to the critically acclaimed sequel, C&C Red Alert. Welcome to the second installment of this Command and Conquer Anthology Let's Play. For its role in pioneering the modern RTS genre the Command & Conquer franchise holds an important place in the history of electronic games.You have miscalculated! - Let's Play Command & Conquer Red Alert 1 (PC) The franchise includes eleven titles and eight expansion packs with additional titles currently in production. The Command & Conquer franchise enjoyed huge commercial success. Command & Conquer: Red Alert 3 was one of the first RTS games to feature an online cooperative campaign. In addition to single player campaigns the game supports a multiplayer option which allows up to four players to battle against each other. The groundbreaking feature allows for unit groupings that are easily called and deployed, a style that was emulated by countless RTS titles including the Total War series. Command & Conquer received critical acclaim for its innovative interface. This attracted a wide audience and set the stage for the development of the modern RTS genre. Command & Conquer injected fast-paced action into a genre previously defined by slower, turn-based gameplay. The story is told through cutting-edge live-action cutscenes and mission reports, a feature that became standard in future titles. Gameplay focuses on base creation, resource management, and combat. Commanding either the NOD or GDI, players take charge of troop units, air strikes, base installations, production facilities, and ground vehicles. The two factions are involved in an intense battle over a powerful alien resource called Tiberium and the future of the world hangs in the balance. Command & Conquer: Tiberian Dawn places players in the middle of a global conflict between the criminal organization Brotherhood of Nod (NOD) and the Global Defense Initiative (GDI), a UN task force. Publisher Virgin Interactive and developer Westwood Studios released the first game in the Command & Conquer series in 1995. The Command & Conquer franchise is credited with defining and popularizing the real-time strategy (RTS) genre of video games.
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